Quick Start
From Bunkerwiki
Quick Start
For those pressed for time here is a quick step-by-step run-down of how to get a basic scene in the Terragen 2 Technology Preview. You can find details on how to create a nice, basic scene in "Creating Your First Scene". These are essentially the same steps that we go over in that section, however no explanation or detail is provided here. It is simply a series of steps to arrive at a basic scene for those who want a very quick overview and who prefer to experiment on their own from there. Feel free to explore and experiment but if you get lost don't forget that "Creating Your First Scene" offers a lot more detailed help and instruction.
- Start TG2 Technology Preview
- Switch to the Terrain layout if necessary by pressing the Terrain button at the top of the TG2 interface
- Press the Add Terrain button and select Power Fractal from the drop-down list
- Switch to the Shaders layout
- Click on Base colours
- Click on the Color tab
- Change each color to a shade of brown by clicking on the colored square on the far right and selecting your color, then clicking OK
- Now click Add Layer above the node list and select Surface Layer
- Click on the newly created surface layer
- Using the instructions above, change the default white colour to a greenish-yellow to represent grass
- Click on the Altitude constraints tab
- Turn on Limit maximum altitude using the check box, then set Maximum altitude to about 600 or until you start to see brown mountain tops in the preview
- Click on the Slope constraints tab
- Turn on Limit maximum slope and set the Maximum slope angle to about 25 with the Max slope fuzzy zone at about 10
- Click on the Coverage and breakup tab
- Set Coverage to 0.7
- Set Fractal breakup to 1.0
- You may want to do a test render to see how things look; press F3 (Windows) or Command-1 (Mac) to bring up the Render window then press the Render button
- Add a Snow-like surface layer using what you have learned from adding the grass layer above
- Switch to the Lighting layout
- Click on the Sunlight 01 node to adjust the sunlight settings
- Use the Heading and Elevation controls to find a lighting angle that you like – specifics will vary depending on the camera angle you have chosen and your particular random terrain
- Switch to the Atmosphere layout
- Click on the Atmosphere 01 node
- Reduce Haze density to 3
- Click on the Add Cloud Layer button above the node list and select Mid-level: Altocumulus (3D/Volumetric)
- Do a render test to see how your scene is progressing
- Click on the newly created cloud layer
- Increase Cloud depth to 500
- Reduce Coverage adjust to about -.25
- Render your scene again to see how the clouds look and if you are satisfied, move on
- Go to the Renderers layout
- Click on Full Render in the node list
- Set Image width to 800 and Image height to 600
- Click on the Quality tab
- Set Detail to 0.75
- Click the Crop Region tab
- Check the Do crop region box to turn the crop function on
- Go to the Atmosphere layout
- Click on the cloud layer you created earlier
- Click the Quality tab
- Increase Number of samples to 12
- Do a final render
- Save your image with the Save button