Website : ultravioletproductions
- mm_popUpType [0;1]
Switches between normal ET popUps and CS’ish popUps.
- mm_drawInfoOverlays [0;1]
Shows Informative Overlays such as following Player “xyz”.
- mm_grenadeBubbles [0;1]
“effect:” Shows bubbles instead of normal Nade Trail.
- mm_panzerAnim [<particle>]
“effect:” Replaces the normal Panzerfaust Particles by your own ones. Advanced users only!
- mm_panzerCam [0;1]
PanzerFaust cam. Very crappy implemented. Use camtrace instead!
- mm_grenadeCam [0;1]
Grenade cam. Very crappy implemented. Use camtrace instead!
- mm_drawThirdPersonCrossHair [0;1]
Draw a crosshair while being in ThirdPersonView.
- mm_fakeNameRoh [0;1]
Prints PlayerNames into the console.
(condump to view colorcodes) this is only intresting for name Replacements.
- mm_fakeNameReplacedBy [<Name with colorcode>]
Name that replaces the old name.
- mm_ mm_fakeNameToReplace [<Name with colorcode>]
Name that will be replaced.
- mm_fakeNames [0;1]
Activate the Name Replace.
- mm_drawWeaponHud [0;1]
Draws the weapon icon on the screen while being in cg_drawhud 0 Mode.
- *mm_drawAmmo [0;1]
Draws the Ammo value on the screen while being in cg_drawhud 0 Mode.
Draws the health value on the screen while being in cg_drawhud 0 Mode.
- mm_clientCoronas [0;1]
Use coronas in the client? (Recommend in ETPRO demos).
- mm_demoFreecamSpeed [0;1]
Speed with which the cam moves in freecam mode (Bugged!).
- mm_drawWeapons [0;1]
Removes all weapons from all players (Usefull for animations).
- mm_backpack [0;1]
Removes the backpacks from the Models. (Usefull for animations)
- mm_shownades [0;1]
Removes the Nades from the players hand. (Usefull for animations)
- mm_hitsounds [0;...;2]
ETMAIN hitsounds. (Bugged b_realhead ?!?)
Etpro hitboxes 1 = normal hitsounds, 2 = only headshots.
- mm_CenterMessageSmallFontSize [int]
Change the centerprint Font size (for small prints only).
- mm_CenterMessageFontSize [int]
Change the centerprint Font size (for normal prints only).
- mm_popupTime [int]
Popup delay time. We suggest not to change it.
- mm_PopupFontSize [float]
Change the Console Popup font size.
- mm_PopupStayTime [int]
Change the time how long the popup will stay. (in msec)
- mm_PopupFadeTime [int]
Change the time how long the popup will fade. (in msec)
- mm_maxPopups [1;...;8]
How many popups?
- mm_useConsoleFontsForPopups [0;1]
Use console font for the popup instead of normal font (wolfcam)
- mm_drawPopUps [0;1]
Draw popups at all?
- mm_drawChatMsg [0;1]
Draw the chatbox?
- mm_drawYourOwnFragsOnly [0;1]
Draw your own frags only?
- mm_drawShadowedPopups [0;1]
Use shadowed popups?
Shows you who just killed you.
- mm_drawVotes [0;1]
May i display Votes?
- mm_drawOtherMessages [0;1]
May i display Objective and some other Messages?
- mm_drawPickupMessages [0;1]
May i display Pickup Messages?
- mm_enableTracers [0;1]
- mm_drawFollowing [0;1]
Draws the name of the player you are following at the top of the screen (wolfcam).
- mm_muzzleFlash [0;1]
You want muzzleflash?
- mm_execAtTimeVal [readONLY]
Which cfg will be executed?
- mm_execAtTimeTime [readONLY]
When will we execute that cfg?
- mm_execAtTime [readOnly]
Are we execing smth at a specific time?
- mm_useETDemoBinds [0;1]
Would you like to use standard et Demo binds?
- mm_standardGlowSkin [0;...;4] // nullskillz version.
Available colors: green, red, blue, silver.
- mm_useLightyGlowSkins [0;1]
Boost lights on players.
- mm_useGlowSkins [0;2]
- only on revives and repawn,
- permanent skins.
- mm_debugErrors [0;1]
Shows debug stuff in console.
- mm_fakelag [0;1]
Forward the demo xx seconds.
Only functional with the Media Manager by uv (gets released later) or with the MovieMaker which you can find here myhannes.info
Camtrace is also supported
Allows you to exec a specific file at a specific time.
Displays the current demoFrame. USE cg_drawSnapshot 1 instead!
Shows you the players and its IDS / you can use the new Scoreboard aswell for that
follow other players (note not all mmMod features will work in wolfcam mode)
Jumps Right to the Frag. ( If ET has this info available)
/setMark <”short Description”>
You can set a Mark @ the Current Position, the MediaManager will recognize that then.
/scanDemo [playerID] [Number of frags >= 1]
[Time for the spree in seconds] [timescale factor]
Scans for frags from the player’s ID with more or equal to the Number of frags value. /players command. Dont use too high timescales on lower machines
For example: Player id = 10; minfrags = 2; spreetime = 20 sec; timescale = 50 scandemo 10 2 20 50
The output will then be stored in uvMovieMod\demoInfos\*.demoscan
(Those are textfile and you can open them with notepad)
<x y z> : <y p r> : FrameNumber (needed for the exec_at_time feature)
Create a cfg with the following cvars: THIS IS NOT AVI in the pub rls!
mm_fakeNames "1" /toggle this to 1 and exec the cfg and it will be active.
Record your own frags only
For that I made 2 cfgs, one for cleaning up old frags and the waiting loop, and the second for the actual popUp settings.
Clear the console:
seta mm_popUpStayTime "0" // 0 for cleanup seta mm_popUpFadeTime "0" // 0 for cleanup seta mm_maxPopUps "6" // stays the same seta mm_drawPopUps "0" // 0 for cleanup seta mm_drawChatMsgs "0" // chat yes no? seta mm_drawYourOwnFragsOnly "0" // 0 for cleanup seta mm_drawOtherMessages "0" // obj msgs? seta mm_drawPickUpMessages "1" // pickups?
seta mm_popUpStayTime "99999" // will never dissapear seta mm_popUpFadeTime "99999" // will never fade seta mm_maxPopUps "6" // 6 Popups seta mm_drawPopUps "1" // ahm yes please seta mm_drawChatMsgs "0" // chat yes no? No thanks seta mm_drawYourOwnFragsOnly "1" // yep seta mm_drawOtherMessages "0" // nope (not tested with cs console) seta mm_drawPickUpMessages "0" // nope (not tested with cs console)