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Open Arena has a total of five gametypes -- four of them are teamplay gametypes, and the fifth is straight 1 on 1 deathmatch. Each of the gametypes has a different objective, and they often require different strategies as well. Here's a listing of each gametype, what the objectives are, and some basic strategies to keep in mind for each of them.

Gametypes Description
Capture the Flag
Capture the Flag (CTF):Each team has a flag in its own base. The object of the game is to grab the enemy's flag and bring it back to your base, touching your flag to make a capture. The team with the most captures wins. The strategies used in CTF make up the core strategies used in any team game, so if you can master these, you're well on your way to being a solid team player in other team games as well.

Because your team will need to both capture the enemy's flag as well as make sure the enemy doesn't steal your own flag, you'll need some team strategy to succeed in CTF. In general, teams divide themselves into two squads: offense and defense. As you can guess, defense defends the base and makes sure that the enemy doesn't steal the team's flag, and offense tries to capture the enemy flag. If the team is large enough, it's usually best to have some members on a solid defense, some on a solid offense, and one or two who can straddle the middle of the map and serve as "floaters", players who can switch between defense and offense as needed.

One Flag CTF
One Flag CTF: is a slight variation on standard CTF. While each team still has a flag in their base, the objective in One Flag is not to steal the enemy's flag. Instead, there is a white flag in the middle of the map; the object is to grab this flag and bring it to the enemy's base and touch their flag with it to make a capture.

While the basic CTF strategies still apply in One Flag, the game is just different enough to require a few different ones. In general, the floaters will play a more important role -- instead of simply switching between offense and defense, they'll be a bit more active by hanging out near the white flag, where they can grab it and run when it spawns. They'll also be a first line of defense should the enemy grab the flag and make a run for the base.

Harvester: which is similar on a couple of points but with different gameplay. In the center of the map is an obelisk. Every time a player dies, a skull spawns at the obelisk, colored according to that player's team. The opposing team can pick up the skulls, which they must then carry to the enemy base to score. A player can carry as many skulls as he wants, but waiting around to pick up more skulls becomes riskier as you stand to lose the chance to score with them by not making the run for the base. To prevent the enemy from taking the skulls of your dead comrades, you can walk over the skulls colored for your team to make them disappear. Each skull is worth one capture point.

A good strategy for Harvester is to divide your team into three components: a defense to stop the enemy from bringing skulls into your base, a "killing" team whose job it is to simply pick off the enemy, and a "sweeper" team to pick up the skulls left by the killing team. The sweeper team can usually be made up of two people: one to carry the skulls and one to protect that player. One well-skilled player will usually suffice as the killing team, as he'll roam the map looking for enemies to frag. Defense will usually add to the skull count at the obelisk by killing off any enemy troops coming into the base to score.

Overload Overload: is perhaps the one gametype that requires the most teamwork. In each base is a large skull. This skull has 2500 health points, and when damaged those points will regenerate at 1 point per second (exactly like the regeneration powerup from Quake III Arena). The object is to destroy the skull in the enemy base for a capture point.

The skull isn't easy to destroy -- even with the most powerful weapon, it takes quite a few shots to eliminate it. Therefore, having just one player go into the base to destroy the skull won't work; you'll need at least two players, possibly more, to protect that player and eliminate the opposing team's defense.

Team Tournament

Team Tournament will be familiar to Q3A players: straight, 1 on 1 deathmatch. The object in the single player Team Tournament game is to defeat the opponent bot (the leader of the clan you've chosen to play against) in the shortest time possible, with score bonuses for shutouts and skill level