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Celestial Objects

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Pulsar

pulsar effects

A Pulsar is a fast rotating neutron star, Space around it is so warped, and filled with gravity shock waves, that it causes your fleet to:

  1. be SPUN AROUND very quickly, and spat out in a random direction.
  2. your Fleet comes out flying along the ecliptic of the galaxy (meaning ZERO Z component on the vector) in a random x-y direction (azimuth)
  3. your fleet also get accelerated by the gravity shock waves, to 2-20 times your original speed.

(You will then notice your fleet is flying towards an "EXO" target, which means it is an imaginary point outside the galaxy boundary rim) You can then stop your fleet and land in any nearby planet, when you feel you have covered enough distance !

TIP: use Pulsars to let your deep space explorer teams cover great distances very quickly, and when you find a nice zone filled with large G4 or G5 planets, which are all very close to each other, then land there, and re-establish your "backup colonization sector" (in case your home local planets get razed by some enemy) This will then provide the money and resources you need to rebuild "from afar".

Quasar

Quasar Effects

The QUASAR is a great concentration of protomass, which has gravely distorted space-time around itself.

If you fly into a Quasar, the following are its effects on your fleet:

  1. There is a slight possibility that your fleet will be vaporized.
  2. Usually, your fleet will be shifted by 10^e-35 sec. which means you will now be "outside the normal time slice tick".
  3. Your Fleet will ride (surf) any of the constant gravity wave crests which are trying to pull the quasar into the galaxy core, and will reappear at any of 20 randomly selected Singularities next to the Galaxy Core.

(great way to meet friends and enemies!)

Blackhole

blackhole effects

A Blackhole acts like a Quasar, (also read QUASAR)

The BLACKHOLE is a collapsed massive star, which has gravely distorted space-time around itself.

If you fly into a Blackhole, the following are its effects on your fleet:

  1. Your fleet will be shifted by 10^e-35 sec. which means you will now be "outside the normal time slice tick".
  2. Upon passing the event horizon, your fleet will be sucked by one of 5 possible mini-wormholes which the blackhole is generating, and you will come out at any of the 5 nearest singularities.

(great way to escape from incoming heavy ordnance)

Wormhole

wormhole effects

The WORMHOLE is perhaps the most useful tool for deep space colonization and exploration.


Every Wormhole is PAIRED, that means, 2 wormholes are always buddies, and will remain so throughout one round.


If you fly into a Wormhole, the effects on your fleet:


  1. Your fleet will be shifted by 10^e-35 sec. which means you will now be "outside the normal time slice tick".
  2. You will come out from the PAIR wormhole, and your fleet will be in "emergency navigation mode" , meaning, your computers will decelerate the ships to 0.5 SOL, and you will be flying along the axis between both wormholes, back to the original wormhole you entered at.

(great way to find that missing Ore !)

Singularity

singularity effects

Effect (semi random):

  1. Your fleet will be vaporized if you fly into a Singularity.

(watch out for singularities, maybe other enemy fleets may come out of them any time !)

Nebulas

nebulas functionality

A Nebula is a region is space where residual gas, maybe stemming from a supernova, is ionized by high-energy particles coming out of nearby stars. The effects are varied.

  1. It glows
  2. it affects navigation, and visibility


What can we do with nebulas?:

you can hide there, and they also hide navigation trajectories, so its harder to see where an enemy is going. and you can hide anchorages like in galactica. MUAHAHA where you can combine your fleets into a massive attack force next to your next target.


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