Working

From Bunkerwiki

  • Ability to create camera paths and to modify them as you wish.
  • Import camera/entities coordinates generated from the game
  • Define curve duration.
  • Launch a specific demo with custom configuration directly from the software.


Control Points Definition

In the game, you create control points that Camtrace3D will use to generate the curve.

A specific command bound to the 0 key allows you to extract the coordinates of the in-game view. That is, the actual position of the camera in demo mode.

Example for ETPro :


  • Load a demo
  • Move to a location that will be the first position and press 0 key.
  • Move to another location that will be the second position and press 0 key.
  • etc...
  • Now, several .epcp files (Et Pro Camera Positions) are created in the <ET path>\EtPro\Pos.
  • These files contain the coordinates of your different camera positions.

Control Points Importation

In Camtrace3D, you can import the coordinates by specifying the folder where your .epcp files (<ETpath>\EtPro\Pos) are located (For Quake 3, import them from <quake3>\Defrag\Pos\MyPos.dfcp).

The program creates a curve by linking these points.

Camera Script Execution

The « Create » button in the Script tab generates the camera path into .cfg files. Specify a name and a location and validate : the curve is now ready to be executed. Load the game from Camtrace3D and press the appropriate key to execute de camera script.