Points number:
Allows you to specify the total number of points that represents the curve. That is, the number of coordinates that will be generated in the scripts. Therefore, this number defines the speed of the camera and the executing time of the curve. Less points increase the speed and more points decrease the speed.
Note:
The maximum value is 40000 and the minimum is 1. But in practice, the minimum number of points that will be generated is the number of controls points.
Tip:
You can specify 2 individual numbers of points. one to use during the creation of the curve (for test) and a second for the final execution. The checkbox allows you to define if the number of points will be increased/decreased when a control point is added/deleted.
Transition speed (DeFrag mod only):
The transition speed is a DeFrag specific option that defines the time that the camera takes to move from a coordinate to one other. Depending on the specified number of points, you will to increase/decrease this value to make the camera movement smoother. In effect, the scripts are not well interpreted by the Quake3 engine and sometimes, the camera can jerk. Therefore, to stabilize the movement, try to change this value. There is no rule. You will find the best values between the number of points and the transition speed by testing your curve in the game.
Note: Enter ‘0’ to disable this feature (not recommended).